Stage 3DGS with glTF, GLB, and FBX characters—including multiple animation clips—key material fades and timeline audio volume on the Timeline for AR, then package web AR with touch gesture Actions, HTML viewers, and movies.
Import → Build → Clips → Timeline → Gestures → AR → Export
A visual staging room: bring in a character and a captured environment, pick presentation clips, bind simple AR gestures, preview, and package. Work mostly in the viewport; use Model Info when you need values or the clip list.
Main menus · Tools Window (Outliner, transforms, Animation clips, materials) · Viewport · AR Experience
Open… replaces the scene. Import… adds another mesh or splat. Drag-and-drop uses the same formats.
Shader changes keep compatible maps when possible. Timeline → Material keys opacity and other scalars for AR fades.
W / E / R = move, rotate, scale. Exact values live in Model Info.
Transform keys use Dope / Graph upper pane; Tracks Editor handles clip overlap and strip timing. Material motion is not baked into Export Anim FBX/GLB—it rides the timeline in AR.
Trim and start frame stay in Tracks Editor. Volume keys save in Scene zip and play with timeline preview and AR exports (separate from per-gesture one-shots in AR Actions).
In Windows → AR Experience, set Default / On start (clip, movie, or bed audio), then add Action rows bound to touch input:
In the AR panel, pick the World Placement or Image Target tab, then Preview 3D (webcam composite). Try gestures and timeline playback before device test.
Preview is not full mobile SLAM or print tracking—use it for scale, materials, clips, and gesture wiring. Device validation comes after Export AR zip… on the next page.
targets.json + image-targets/ JPEGs). Same gesture Actions apply after detect.AR ZIP — hosted mobile AR + gestures.
HTML ZIP — orbitable web review.
Selection FBX / GLB — hand-off to DCC or engine.
Screen record — presentation movie.
Selected mesh: GLB, embedded glTF, glTF + textures zip, or FBX (+ textures/ and a relink guide when maps exist). Selected splat: splat formats. Full project save remains File → Save → Scene zip (not FBX).
File → Export AR zip… or the AR panel — packages scene GLB/JSON, splats, runtime, and authored gesture Actions. The active AR tab sets the mode:
LTomoe.png).image-targets/; no Tomoe).File → Export as HTML zip… — unzip and open HTML beside sidecars (orbit / zoom / pan). Keep the presentation clip selected.
Screen record (camera icon / Timeline Record) for a presentation movie when you need a linear clip.
See iPad Editor AR on the last page for a sample device capture.
Short captures of finished experiences—play while you follow the steps above.
World Placement on iPad—place the scene and review on device (gestures when authored).
HTML viewer with a mesh—orbit, zoom, and clip playback.
Combined 3DGS splat and mesh from an HTML ZIP export.
/docs/artist-manual/ so movie files resolve next to this page. Fullscreen expands the clip inside the browser window (Esc or × to exit).